List of WeavesThis is a featured page

WEAVE DESCRIPTIONS

An understanding of the True Source allows channellers to grasp the immense potency of the One Power. Weaves let them put that power to use. Weaves are like formulas, or magic spells-methods by which the One Power is manipulated to create the often awesome effects that only channelers can achieve.

Weaves are listed here by Talent, along with the elemental energy used to cast it as well as an indication of how common the weave is among channelers.

BALEFIRE
Balefire
Air, Earth, Fire, Spirit, Water (Very Rare)
You point your finger, and a pencil-thin beam of white hot light, so bright it makes the sun seem dark, leaps instantly forth. The balefire slices neatly and hotly through any material or object (except cuendillar, the only material impervious to balefire), out to its maximum range or until it strikes a living creature. A creature struck by this beam is utterly destroyed, vanishing in a haze of motes.
Balefire doesn't just destroy its target instantly - it actually destroys it back through time, as the creature's thread is literally burned out of the Pattern. Everything the creature did over the period that is burned out and everything that resulted from its actions during that period is undone, leaving only the memory of those who witnessed the target's actions.
Because of this damaging effect to the pattern, the Aes Sedai consider it criminal to even learn how to use it.

CLOUD DANCING
Foretell Weather
Air, Water (Common)
You can feel the changes in the weather. The farther into the future you sense, the less distinct the information.
Also known as 'Listening to the Wind'

Harness The Wind
Air Water (Common)
You conjure a wind over an area, choosing the wind's direction. Although the weave takes effect immediately, the wind builds over time depending on the caster's strength.

Lightning
Air, Fire (Common)
You call lightening from the sky. Although this weave takes effect immediately, it might take time for the lightening to build up, depending on the caster's strength. Since the lightening comes from the sky, this weave can only effectively cast in an open-air area.

Raise Fog
Air Water (Common)
A dense fog congeals over a targeted area.

Warmth
Air, Fire (Common)
You cause the air around you to warm (or cool).

CONJUNCTION
Bond Warder
Spirit (Common)
You create a special, permanent bond between yourself and the target. See Bonding.

Compulsion
Air, Earth, Fire, Spirit, Water (Very Rare)
This weave allows you to influence or command the target person. Your control takes effect instantly, even if the target is hostile.

False Trail
Air, Earth, Spirit (Common)
Upon casting this weave, you create a diversionary trail that misleads creatures following you or your party. As you cast, you point in any direction you choose and your footprints and scent seem to extend from you current location into the direction you point for a distance determined by you casting strength. As you travel, you will leave no scent or footprints for the same distance, making it impossible for you to be tracked by nonsupernatural means.

Pass Bond
Spirit (Common)
You cast this weave and touch the target channeller who becomes the future recipient of your bonded Warder. When you die, your bond with your Warder does not automatically end. This weave affects a single Warder only.
This weave can be negated by the caster. The target does not need to be touched or even present.

Sense Shadowspawn
Spirit (Common)
When you cast this weave, you feel a sense of discomfort that tells you shadowspawn are near, although it does not indicate type, number, direction or location. Range depends on the casting strength.

Trace
Spirit (Common)
You sense the air about you for the presence or recent passage of a person known to you. If the target is carrying a gift given by you, the effectiveness is greatly increased.


EARTH SINGING
Earth Delving
Earth (Common)

Earthquake
Earth (Common)

Grenade
Earth, Fire (Common)

Polish
Earth (Common)

Riven Earth
Earth, Fire (Common)

ELEMENTALISM

Arms of Air
Air (Common)

Blade of Fire
Air, Fire (Common)

Create Fire

Fire (Common)

Current
Spirit, Water (Common)

Cutting Lines of Fire
Air, Fire (Lost)

Dry
Water (Common)

False Wall
Air, Earth (Common)

Fiery Sword
Air, Fire, Spirit (Common)

Fireball
Air, Fire (Common)

Fly

Air, Spirit (Common)


Harden Air
Air (Common)

Immolate
Fire, Spirit (Common)

Light
Air, Fire (Common)

Move Water
Water (Common)

Tools of Air
Air (common)

Wand Of Fire
Earth, Fire (Common)

Whirlpool
Spirit, Water (Common)

HEALING

Delve
Spirit (common)

Heal
Air, Spirit, Water (Common)

Heal the Mind
Air, Spirit, Water (Common)

Rend
Air, Spirit, Water (Rare)

Renew
Air, Spirit, Water (Common)

Restore the Power
Air, Earth, Fire, Spirit, Water (Rare)

Sever
Spirit (Common)

Touch of Death
Earth, Fire, Spirit, Water (Rare)

ILLUSION
Disguise
Air, Fire, Spirit (Common)

Distant Eye
Air, Spirit (Rare)

Eavesdrop
Air, Spirit (Common)

Folded Light
Air, Fire (Common)

Mirror of Mists
Air, Fire, Spirit (Common)

Voice of Power
Air, Fire (Common)

TRAVELING
Bridge Between Worlds
Earth, Spirit (Rare)

Create Gateway
Spirit (Rare)

Skimming
Air, Earth, Spirit (Rare)

Use Portal Stone
Spirit (Rare)

WARDING
Barrier to Sight
Air, Fire, Spirit (Common)

Circle of Silence
Air, Fire, Water (Common)

Dream Shielding
Spirit (Common)

Fire Trap
Air, Fire Spirit (Rare)

Master Ward
Air, Earth, Fire, Spirit, Water (Common)

Seal
Air, Fire, Spirit (Common)

Shield
Spirit (Common)

Strike of Death
Air, Fire, Spirit (Common)

Ward Against People
Air, Fire, Spirit (Common)

Ward Against the One Power
Air, Earth, Fire, Spirit, Water (Common)

Ward Against Shadowspawn
Air, Fire, Spirit (Common)

Ward Bore
Air, Earth, Fire, Spirit, Water (Rare)


lostboy
lostboy
Latest page update: made by lostboy , Dec 27 2007, 3:13 AM EST (about this update About This Update lostboy Minor spelling correction - lostboy

1 word added
1 word deleted

view changes

- complete history)
Keyword tags: weaves cuendillar wot
More Info: links to this page
There are no threads for this page.  Be the first to start a new thread.